Ping Pong the Animation Episode 10 Notes – There’s Life After Death, Freedom After Defeat

(Note: Episodic notes are still mostly to be found on the Episodics Notes’ page, but up to a couple every week will have their write-up appear on the main page, when I think they warrant it. For those who don’t know, I take the notes as I watch the episode, and merely re-order them afterwards.)

Peco must win, not for himself, but for Smile, and to Smile Peco must win so he’ll be Peco again. Yes, teamwork where Peco must win for himself, for his friend. What of Kazama? He’s here to do his job, to fulfill his duty. Not a hero, yet still bound by honour.

Let us observe the clash of the hero and the anti-hero, the dragon. Will the hero slay the dragon, or will the dragon crush the already-wounded hero?

(Not all screenshots made it into the write-up, here is the full screenshot album.)

Thoughts and Notes:

1) Understanding Kazama: Longing for a Hero:

Ping Pong the Animation episode 10 notes - Yurie and Kaio's coach speak of Ryuichi

1) “Overseas? Not me.” – Though Ruichi goes overseas all the time, the coach is a simple man. Yurie is leaving, and Kazama did not want to speak with her, so he is left behind.

Continue reading

LUFTRAUSERS – The Most Important Button is the One You Don’t Press

LUFTRAUSERS is a shoot’em up, or an aerial dogfighting game, where you get to make a plane out of 3 parts (weapon, body, engine) making up 125 combinations, each with a different audio track (I assume they have 3 layers/parts, for each bit) – I personally like the nuke body (where you blow up when you die, but take extra damage from collisions) the best.

LUFTRAUSERS video game review

This game is elegant, there are a total of four buttons you can click: Right, left, up (accelerate) and “Shoot”. Nothing else. Actually, the game has 6 buttons. Right, left, pressing on accelerate, not-pressing on accelerate, pressing to shoot, and not-pressing to shoot. While it seems weird for me to note these, as we don’t talk of “not shooting” as a button in most games, there the choice is often what to shoot, or how else to circumvent an enemy (Stealth games).

Continue reading