When Kyoukai no Kanata (Beyond the Boundary) ended in late 2013, I wasn’t terribly pleased with it. Beyond anything else, I thought that it could’ve easily been better, if not in terms of poor directing in its last two episodes, and its mismatched tones, and other issues, then at least in terms of emotional investment in a certain event, and thus in one of the two main characters of the story. It felt frustrating, that a show missed its mark with what could’ve been an easy change. And that in turn led me to solidify my thoughts on why I wasn’t as invested in Fate/Zero which I watched a couple of years prior – I felt that the show, which wasn’t bad, could’ve been so much better.
This post is going to cover an assortment of topics, as they all tie into one another. It will mostly revolve around and use Fate/Zero, both as the object discussed, and as an example for these other topics: Series composition, the act of deciding which part of the story will go where in the story, and how much space it’ll receive. Story structure with regards to revelation, character involvement and emotional attachment, and Urobuchi Gen’s specific quirk in this regard, and some thoughts on how it might tie to Visual Novel writing, as well as thrillers and tragedies. Hopefully these topics, and how they’re interwoven, will all be interesting.
(This is a Things I Like post, it’s not a review, but more a discussion of the show and of ideas that rose in my mind as a result of watching the show. There will be spoilers for Fate/Zero, and as Fate/Zero spoils Fate/Stay Night, that will be spoiled as well. There’ll be meta-structural spoilers (I’ll discuss the form of the storytelling) for Gargantia in the Verdurous Planet, Madoka Magica, Kyoukai no Kanata (Beyond the Boundary), and Psycho-Pass’s first season.)