Music: The Guild – Do You Wanna Date My Avatar?

Well, I must say that I’m fairly disappointed in you guys, especially those of you who come from the Western Hemisphere, even moreso from those of you who come from, say, the USA, for not knowing, and if you do know, not mentioning this video, while mentioning the Touhou Bad Apple video (now with subtitles!).
(And why, yes, an actual Music Monday on Monday ;))

Do You Wanna Date My Avatar?” is very much a geek video, and it also looks good. It uses stop-motion, which makes it look classy in some bits, a bit hokey in others, but quite stylized all the same. Personally, I didn’t like the stop-motion too much in Bad Apple, because with the shadows it broke the fluidity a bit much, but here it works.

For those who do not know, the video shows the people who make up the cast of the online series The Guild as their characters, for they happen to play in World of Warcraft. Felicia Day who wrote it is an avid gamer, and those who watch The Guild or listen to the lyrics of the song can quite easily tell there’s “insider knowledge” of the game, so it’s “legit”, so to speak.
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On the Dread Terror of (C)RPGs!

This will be a short post on Computer/console-Role-Playing Games (RPGs), which are why I’m so scarce this week; as opposed to last week, when it was due to me attending a convention.

Rush and Irina Sykes. Protagonist and sister.

Rush and Irina Sykes. Protagonist and sister.

 

The Last Remnant, Square Enix‘s less than stellar last game, is the one I’m currently spending too much time on, which is exactly the point: These games work their magic on me in such a manner that even when they are less than stellar, my days are lost to them.

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Classroom Deathmatch RPG! Jake Richmond Interview part 2.

Panty Explosion is a role-playing game about psychic girls and school drama. Classroom Deathmatch, the next RPG Jake had worked on is based on Battle Royale, to a degree. A game where a class of students must fight to the death.

This part of the interview will deal mostly with Classroom Deathmatch, but also with The Magical Land of Yeld, a fusion of Zelda, the secret worlds of Narnia, and Final Fantasy Tactics’ job-system, a game about children in a magical world of adventure.

The previous part of the interview can be read here, dealing mostly with Panty Explosion, and the work-process Jake and his co-creators engage in.
I will have my comments (in italics and parenthesis), and most links had been added by myself. Hope you’ll enjoy it :)

1. How did you decide on Classroom Deathmatch after Panty Explosion?

Matt and I had been selling Panty Explosion at GenCon (The biggest role-playing convention in the world, AFAIK), and the booth across from us was am import DVD seller called Cine-East. The couple running the booth were really enthusiastic about the game and helped us promote it at the show, and Matt and I ended up buying a whole mess of DVDs from them. Survive Style 5+, Saikano and a whole bunch of other stuff. One of those was Battle Royale 2, and Nick came over to the house and watched it with me a few weeks after the con. We were about half way through the movie and one of us was like “we could totally play this with Panty Explosion”. And then at the same time we both blurted out something about a Battle Royale/Panty Explosion game. We wrote the entire thing that night.

Originally we had planned to release a yaoi-flavored version of Panty Explosion, but it never really happened. Maybe someday.

 

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Panty Explosion RPG! Jake Richmond Interview Part 1.

Panty Explosion is a light Role-playing game which draws inspiration from Japanese school life, anime, and Korean and Japanese horror films. Jake Richmond is an indie RPG designer, the co-creator of Panty Explosion and other games, and a talented artist. And I have him here for an interview. The second part will air in a week’s time.

Indie RPGs are like doujinshi, in a way. The creator does more or less everything on their own, but since it’s their own IP, it is official. Most sell for about $20, for interested parties. Story-Games are usually lighter on mechanics than most RPGs.

I will have my comments (in italics and parenthesis), and most links had been added by myself. Hope you’ll enjoy it :)

1. Tell us a bit about yourself?

My name is Jake Richmond. I live with friends in Portland, Oregon. I’ve been a full time freelance illustrator for about 5 years and a part-time art teacher for about 3. I make comics and games, and I publish my games under the label Atarashi Games. I rarely wake up before 1pm, and I never go to sleep before 4am. My blood type is A. I like Indian and Mexican food, collect video game art books and have a glasses fetish.

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[TIL]Writing About Your Interests.

So, some of you may know, I’m a university student, I’m one (1,800+ pages of material) test away from finishing my second year, studying Philosophy and Sociology/Anthropology. And one of the bennies when you get a too-open assignment, is to write about shit you care about. I wrote an assignment on Holism in analyzing RPGs.

This is actually not the first time I’ve done something like this. The first time we were asked to write a major assignment (around 20-30 pages) was in the fifth grade, and I wrote about Dungeons and Dragons. I hunted down the articles in Hebrew written about it, publications translated on satanism, psychology, how the game was brought into Israel, etc. This was back when “Mitzuv” the company that brought D&D to Israel existed, and TSR too, so I just had my mom go to their offices and photocopy that stuff for me.
I might actually still have this assignment somewhere, perhaps even on a computer (though if I do, it’s in Hebrew).

Now, I had a course in Philosophy about Holism, we’ve discussed the topic mainly through the lens of the Philosophy of Science and the Philosophy of Language, and a broad-picture was painted. We were told (we were told on the first lesson, so it didn’t come as a surprise) to write an assignment regarding Holism, anything we wanted.
And then came the time to write the assignment, and I wasn’t sure what to write about, so I turned to my interests, things I didn’t need to do major reading about in order to crank out a roughly 7 page assignment, because being the procrastinator that I am, there was no time.

I recalled the arrow diagram of The Big Model in RPGs, and how all the levels had to be taken into account, especially in light of “The Lumpley Principle” (“System (including but not limited to ‘the rules’) is defined as the means by which the group agrees to imagined events during play.”) and I set down to right.

Note, this assignment is obviously not without flaws, but I had constraints of time and space to begin with, and the paper had to be tailored to a specific audience. Roleplaying games may have needed a better explanation and breakdown, The Big Model deserves its own section, and of course, describing the roleplaying theory scene while giving everyone it credit too. But that was unfeasible. So things were simplified, and I’m sure some things were butchered.

Maybe it all makes me a bad academic, perhaps it even makes me a bad student, but the point is another: Use what you already know and care for when you can. Beat dealing with stuff you are either not passionate about (I quite like Philosophy, thank you), or need to read up on when you can avoid it (yes, I guess I am a bad proto-academic).

Here’s a direct link to the assignment, note, it’s a .doc (Word document, office 2000, ~2,000 words).

Also, this is the last day of the month, so expect some summary posts to follow this week, including my media breakdown, my purchases, a review of the Figures of the Month (I will see about that), and break-down traffic and posts made this month.

P.S. I know this is greek to most of you, “The Big Model”, “The Lumpley Principle”, etc. I touch on it in the paper you can read, and well, this is a blog about what I care for. And this is something I care for. So there you go.

P.P.S. The “About” page had been updated. The Links page still awaits completion.

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