Moon Hunters Review – A Question of Time

If I had to answer whether Moon Hunters: A Myth Weaving Game by Kitfox Games (which I backed on Kickstarter) is worth your time on a yes/no basis, then I’d unhappily choose “no”, as it’s a very close thing. It might be the game for you, and I didn’t suffer playing it, but you usually have better uses for your time, especially when you consider just how much time this game asks of you. Time is what this is all about. Time and content: I’ve played this game a number of times, with all classes but support, more than once with most, and beat the end-game boss a number of times. Each playthrough of the game is quite short, ranging from 30 to 90 minutes, depending on how well you’re doing and the size of the maps.

Moon Hunters: A Myth Weaving Game

The game is designed to be played multiple times, except where it is not. You only get to visit 5-6 locations in each playthrough, which provides a reason to play again, and again. Right? Well, except I rarely encounter new options, even 5 hours into the game, and less as I reached 7 hours. Not every location or every setup will appear in each playthrough, and not in every playthrough will you have one of the traits needed to make use of it, so you’d think they’d let you play through every locale the map generates each time, or most of them, and you’d still have reasons to play again for a new map, and to try a different combination of options, so why don’t they?

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