I’m a competitive gamer. I play for fun first and foremost, but I also play to win. Always have.
I play games for fun, which is a good thing, because losing doesn’t frustrate me overmuch, and even if I get frustrated, I do not get angry, I do not go on tilt. This is a good thing, because even if I’m not entirely without talent in video-games, and my siblings and cousins would come to me now and then for aid with video games, I’m not exactly talented in those games either, certainly not mechanically. The progress I make in such games is usually through much trial and error, growing wiser in the way of the game, gaining game sense more than mastery over the mechanics themselves. It also means I tend to do better in games where manual dexterity plays less of a role, such as turn-based strategy games, or non-video games, such as miniature wargaming, or card-games.
Thrice over have I benefited from not going on tilt, from not getting overly frustrated when losses come (though some losses do frustrate me, I’ll make no lie, as that’s part of the competitive spirit). First and foremost, some of the fun is sucked away from the activity if it frustrates and angers you, and you’re certainly not happy at the moment. Second, in many games, you could have won, had you not gone on tilt, and so one loss leads to another, and that to another yet. Finally, since my skill came from playing those games many a time, or at least thinking of them, frustration would’ve had me play them less, and so I wouldn’t have gotten better. And I usually learned more from losses than from victories, which meant one has to be willing to tackle on their loss, not try to ignore it.